Virtual learning and research environment
VR technology opens up new possibilities for experiencing complex situations visually and physically. It enables processes and decision-making processes to be trained and analysed without risk. Students can immerse themselves in interactive learning scenarios that strengthen their ability to act, their reaction skills, and their clinical and technical understanding. This promotes sustainable learning — especially in critical, safety-relevant, or therapeutically demanding contexts.
Purpose of lab
1. Provision of hardware and software
- VR headsets, controllers, and motion tracking systems
- Development environments for VR (e.g., Unity, Unreal Engine)
- Hardware and software for collecting physiological data
2. Content development and design
- Creation of 3D models, virtual environments, and simulations
- Programming of interactive applications and scenarios
3. Research and experiments
- Usability tests and user studies
- Psychological and neurocognitive experiments in virtual worlds
- Simulations for education, training, and process optimisation
- Pain therapy and rehabilitation in VR
- Research on pain mechanisms and behavior
- Training and therapy support for physical therapists.
4. Teaching and training
- Conducting courses and practical exercises with VR
- Integration of VR into curricula (e.g., anatomy, communication)
- Training students and staff in the use of VR technology
- Development of didactic concepts for the use of VR in teaching
5. Data collection and analysis
- Recording and evaluation of movement, gaze, and interaction data
- Integration of sensors (e.g., EEG, heart rate) for research and teaching purposes
- Analysis of learning and usage results to improve teaching content
Facilities & Equipment
Immersive simulation and interaction for displaying 3D simulations, visual-spatial orientation, gesture control, and interaction in virtual space:
- 2× Apple Vision Pro
- 1x VIVE Pro 2
- 4x Pico 4
´Physiological data acquisition:
- 8× ECG/HRV devices (Bittium Faros 180)
- Apple Watch Series 10. For recording physical reactions through stress parameters in real time
Documentation & evaluation:
- 8× digital audio recorders (Tascam DR-10L)
- MacBook Pro
Hygiene:
- UV disinfection cabinet. For safe storage and hygienic preparation of shared technology
Determination of pain thresholds:
- Air 2. NeuroSensory Analyzer
Projects
- 2025-2026 EMERDEC (Fundamentals of Decision-Making Processes in Primary Hazard Management) projekte.ffg.at/projekt/5125188
- 2021-2024 Stress Research in Extreme Sports: Context and Gender Specificity of Coping. Led by: Solène Gerwann & Prof. Dr. Marie Ottilie Frenkel. www.issw.uni-heidelberg.de/arbeitsbereiche/sportpsy/forschung.html
- 2021-2024 MED1st MR - Training medical responders using a mixed reality approach www.med1stmr.eu
- 2019-2022 SHOTPROS: Improving decision-making and action processes in stressful and high-risk situations for European police officers through virtual reality training shotpros.eu
Useful links
Degree programmes:
- Internal link opens in the same window:Bachelor's degree in Physiotherapy
- Bachelor's degree in Security and Safety Engineering
- Master's degree in Risk, Reliability and Safety Engineering
Head of Lab
I'm happy to provide information about the VR Lab